
With money and gear comes power and who has power and who doesn’t is the very essence of what a metagame is all about. Earning these things allows the player to more efficiently complete more difficult quests, which in turn earns the player more experience, better gear, and more in game money.
Archeage map and levels of each area series#
Each game sets the player on a series of quests around the game world, the completion of which earns the player experience, gear, or game currency. Its interface will be familiar to players of games such as World of Warcraft, Blade & Soul, or Final Fantasy XIV. There’s a western continent and an eastern continent who are locked in eternal warfare against one another – but not only that – they also fight amongst themselves. While this has traditionally been a facet that has mostly existed and been covered extensively in EVE Online, it’s apparent that other games have it as well, including Archeage.ĪrcheAge is your standard MMORPG. In this area, diplomacy, spycraft, thievery, and personal willpower are the tools of the trade and the gamespace becomes communication channels like Skype, Discord, and Teamspeak. Taking things up a notch, sandbox-style MMO games add additional wrinkles to “the meta” in ways to not only discuss in-game mechanics but to form out-of-game mechanics that go beyond the developer’s design or control.

Ultimately, the metagame is about one thing: Who’s on top? The “flavor of the month” approach is about more than beating a fight or achieving a singular goal. Most of the time, “the meta” revolves around what classes, weapons, and fighting strategies are the most popular – essentially what is the “flavor of the month.” While a lot of this is determined in-game, a good deal of it gets theory-crafted and debated outside the game or a game’s forums or subreddit community. This is where players interact, band together, and engage in conflict of one form or another, depending on the game. Every multiplayer video game has a meta-game, a game-within-a-game, so to speak.
